Tic Tac Fail
A tiny Tic Tac Toe game with one unfair rule: the computer does not lose. It is out in the world, with the occasional maintenance update when it needs one.
Project focus Android release · Google Play delivery
Shumi Labs / Independent software projects
A practical portfolio of independently built games, tools, and browser projects—shipped work, final testing, and long-term development in one place.
The board
Click a project where there is something public to see. The rest are still in the workshop.
A tiny Tic Tac Toe game with one unfair rule: the computer does not lose. It is out in the world, with the occasional maintenance update when it needs one.
Project focus Android release · Google Play delivery
A low-poly flying game built around open skies, checkpoint rings, and the kind of run that makes you immediately want one more go.
Project focus Android game · Final testing and release prep
Final testing and polish
Public page coming with launch
The big one. A project that is allowed to take its time, keep growing, and get built properly instead of being rushed into a neat little box.
Project focus Browser MMORPG · Live portal and long-term product development
Long-term development
Visit portal
A straightforward scheduling tool for small teams that need a weekly view without turning staff planning into another full-time job.
Project focus Web application · Core scheduling workflow design
Building the core workflow
Public page coming laterAn early idea being pulled apart to see what works. Right now it is about trying the interesting bits before committing to the larger thing.
Project focus Early prototype · Feasibility and interaction exploration
Proof of concept / exploration
No public page yetParked for now. The idea is still on the shelf; it is just making room for the projects that need attention first.
Project focus Game prototype · Paused while active work takes priority
On pause
Watch videoFor hiring teams
Shumi Labs is a working record of projects taken from idea to public release, active testing, or ongoing development—not a collection of mockups.
Small products are scoped, released, and maintained in public—not just designed on paper.
Projects move through testing and polish with the same attention as the initial build.
The work spans Android games, browser projects, web tools, prototypes, and long-term development.